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Auxilium

About
High Concept
  • 50-Member Team Project in Unreal Engine 4

  • 4 Month Development Time

  • Team Programming Lead for a Team of 3 Programmers

Auxilium is 4v4, class-based Capture The Flag shooter set in a fantasy, sci-fi universe.

Responsibilities
  • Task Creation, Prioritization, and Approval

  • Full Menu Hierarchy

  • Trains

Trains

Towards the start of the project, my team decided that we were going to create a level set in a train station. This meant that we needed trains passing through the level as a hazard, but other than that we didn't know exactly how we wanted them to behave. To help the level designers figure out the different parameters of the trains (how many there are, how fast they are, how often they come, etc.), I quickly created a train Blueprint that had many different, easily controllable parameters to allow for quick iteration.

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